初始化与http://127.0.0.1握手时出错

好的,我最近一直在使用SocketIO4Net.Client,并且遇到了一个问题。 我在启动时调用Hello类中的Go函数,一旦调用它,我得到一个错误“Error initialization handshake with http://127.0.0.1 ”

这里是我使用SocketIO包连接到的test.php文件

<script src="https://api.icbit.se/socket.io/socket.io.js"></script> <script src='https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js'></script> <script> $(document).ready(function () { var conn = io.connect('http://api-url'); conn.on('connect', function () { alert('Connected'); conn.emit('message', { op: 'subscribe', channel: 'orderbook_BUM3' }); }); conn.on('message', function (data) { console.log('Incoming message: ' + data.private); }); }); </script> 

这里也是我使用的csharp代码

 using SocketIOClient; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fag_Ville { class Hello { public static Client broadcastSocketClient; public static void Go() { broadcastSocketClient = new Client("http://127.0.0.1"); broadcastSocketClient.Opened += SocketOpened; broadcastSocketClient.Message += SocketMessage; broadcastSocketClient.SocketConnectionClosed += SocketConnectionClosed; broadcastSocketClient.Error += SocketError; while (!broadcastSocketClient.IsConnected) { broadcastSocketClient.Connect(); } // register for 'connect' event with io server broadcastSocketClient.On("connect", (cn) => { var namespaceConnect = broadcastSocketClient.Connect("/namespacename"); // register for 'connect' event with io server namespaceConnect.On("connect", (data) => { namespaceConnect.Emit("test", "CONNECTED"); namespaceConnect.On("first", (message) => { Console.WriteLine(message); }); }); }); } public static void SocketOpened(object sender, EventArgs e) { Console.WriteLine("SocketOpened\r\n"); Console.WriteLine("Connected to ICBIT API server!\r\n"); } public static void SocketError(object sender, ErrorEventArgs e) { Console.WriteLine("socket client error:"); Console.WriteLine(e.Message); } public static void SocketConnectionClosed(object sender, EventArgs e) { Console.WriteLine("WebSocketConnection was terminated!"); } public static void SocketMessage(object sender, MessageEventArgs e) { if (string.IsNullOrEmpty(e.Message.Event)) Console.WriteLine("Generic SocketMessage: {0}", e.Message.MessageText); else Console.WriteLine("Generic SocketMessage: {0} : {1}", e.Message.Event, e.Message.Json.ToJsonString()); } public void Close() { if (broadcastSocketClient != null) { broadcastSocketClient.Opened -= SocketOpened; broadcastSocketClient.Message -= SocketMessage; broadcastSocketClient.SocketConnectionClosed -= SocketConnectionClosed; broadcastSocketClient.Error -= SocketError; broadcastSocketClient.Dispose(); // close & dispose of socket client } } } }